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Easing Up On Difficulty

You might have noticed in iSpy v1.1 that difficulty is no where to be found. If you are a long time iSpy player, this might come as a shock. Difficulty has been one of the core features of iSpy since the beginning, but turns out it lead to more confusion and frustration than anything else. Lets take a minute to explain why we removed difficulty, and what to expect from this change.

Originally difficulty was used to "hide" a mission by expanding its playable area. We thought this was a cool game mechanic (and still do), but calling this mechanic "difficulty" caused a lot of confusion. Players would associate high difficulty with tiny, difficult to find objects. Turns out that these needle in a haystack missions became MUCH more difficult when the haystack had a half mile radius.

Simply changing the word difficulty to hide or something similar would have solved some of the confusion, but the real reason we had to let difficulty go was the frustration. Solving difficult iSpy missions was frustrating. Turns out, the best part about iSpy is the "eureka!" moment when you come across the object in the real world. It doesn't matter how high the difficulty is. We hope that by removing difficulty you will be able to solve more missions in the short time you have each day for exploring and playing iSpy.

So what does this mean? First off, there is still a circle on the map. The circle is based on the phone's GPS accuracy when the mission was created. Second, the amount of XP you earn for solving a mission is still based on difficulty. Keep an eye out for a full point overhaul in the future.

Keep in mind we haven't ruled out the difficulty mechanic entirely. There is a chance it may come back at some later stage, but for the time being, difficulty got a whole lot easier.

If you have any questions, ideas or feedback regarding this big change, we started a discussion thread located here in our new GetSatisfaction community.
By: Greg G. on Dec 13, 2010
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